For Parents
What is actually in this game, in plain language, so you can decide for yourself.
What is not in this game
No advertising. No banners, no video ads between levels, no “watch an ad to keep going.” Your child will not be shown third-party content you haven’t seen.
No in-app purchases. There is no store that takes real money. All 45 cosmetics are earned by playing and collecting corn. Nobody can spend a cent inside this app, password or not.
No data collection. No accounts, no sign-ups, no analytics, no tracking. Nothing about your child is sent to us, because we run no server for it to reach. Progress is saved on the device. On iPhone and iPad, iCloud sync is optional — with it on, progress follows your own iCloud account so a new phone doesn’t wipe it out, and you can switch it off at any time. Either way nothing reaches us.
Nowhere for a child to wander off to. There are no social links, no ads to tap, and no browser inside the game. The one link that leaves the app is the full privacy policy, and it sits behind a parental gate: a multiplication question a young child will not get past.
No chat, no multiplayer, no user content. It is single-player. Your child cannot talk to strangers in it, because there is no way to talk to anyone.
What is in this game
The action
It is a superhero origin story. A chicken puts on a cape to defend Cluckworth Farm from the foxes, wolves and hawks that have moved in. Your child taps to keep Captain Cluck in the air, collects food along the way to charge a meter, and picks the moment to spend it. Predators are knocked off the path in a puff of feathers with a comic sound effect. Nothing is injured, there is no blood, and no damage is shown. Each region ends with a bigger animal boss that has an attack pattern to figure out. It plays like a Saturday-morning cartoon.
The humour
Broad and silly, aimed squarely at children: goofy voices, cartoon sound effects, comic-book slapstick. Filling the Super meter triggers a brief bit of toilet humour — a comedic gas puff and a raspberry noise — in the tradition of Captain Underpants. There is no crude language and nothing gross beyond that. If that kind of joke is a no in your house, this may not be the game for you, and that is a perfectly reasonable call.
The difficulty
Three settings, and picking the right one matters a lot for a younger player:
- Easy is slower, has more food, gives softer bosses, and cannot be lost. A five-year-old can finish the whole game on Easy.
- Normal is the standard experience, roughly eight and up.
- Hero has longer levels and much harder bosses. It is aimed at older kids and adults, and it is not a joke setting.
Difficulty can be changed any time from the home screen, and nothing is lost when you switch. If your child is getting frustrated, drop to Easy.
Settings worth knowing about
- Sound effects and music toggle separately, so you can mute one and keep the other. Music starts off by default.
- Larger Text, which scales up the labels throughout the game.
- Portrait or landscape, whichever your child holds more comfortably.
- Haptics on or off, if the buzzing is a distraction.
- A privacy notice inside the app, under Settings then Privacy, saying what this page says.
- A way to reach us from inside the game, under Settings then Help & Contact.
Screen time and stopping points
Levels are short. On Normal, a level runs about 45 to 90 seconds plus a boss fight, and progress saves after each one. So there is a natural place to stop every couple of minutes, and no “but I’ll lose everything” argument.
There are no daily rewards, no login streaks, no countdown timers, and no notifications trying to pull your child back in. Nothing in the game is built to make it hard to put down.
Questions?
If something here concerns you, or you want to know more about how any of it works, the support page has contact details.